Generative AI tools are becoming increasingly prevalent in game development workplaces, with almost half of the surveyed professionals stating that these tools are already in use. However, the survey also revealed that a significant minority either have no interest in using generative AI tools or have outright banned their use.
The 2024 State of the Industry report by the Game Developers Conference, which collected responses from over 3,000 industry professionals, explored the use of generative AI tools for the first time. Survey participants were asked about their utilization of tools like ChatGPT, DALL-E, GitHub Copilot, and Adobe Generative Fill.
Nearly 49% of the respondents confirmed that generative AI tools are currently being used in their workplaces. This includes 31% who personally utilize these tools and an additional 18% who stated that their colleagues make use of them.
The report also highlighted variations in the willingness of different studio departments to embrace AI tools. For instance, 44% of employees in business and finance reported using AI tools, while only 16% in visual arts and 13% in narrative/writing did so.
Among the developers who indicated that their companies did not employ AI tools, 15% expressed an interest in exploring their use, while 23% displayed no interest. Notably, 12% stated that their companies completely prohibited the use of AI tools. This percentage rose to 21% for respondents working at larger AAA developers. An additional 7% mentioned that specific AI tools were not allowed, and 30% stated that AI tool usage was optional at their company.
Despite the widespread integration of AI tools, developers still harbor concerns regarding their ethical use in game development. A substantial 42% of respondents expressed being very concerned about the ethics of utilizing generative AI, with another 42% displaying a somewhat concerned attitude. Only 12% stated that they had no concerns about the ethical implications of using these tools.
According to the report, developers cited multiple primary uses for AI tools, including coding assistance, enhancing content creation efficiency, and automating repetitive tasks.
While the industry seems divided on the overall impact of AI tool adoption, with 21% of respondents considering it positive and 18% viewing it as negative, the majority (57%) characterized the impact as mixed.
One anonymous respondent expressed the desire for AI tools that empower individual artists while preserving their creative autonomy, cautioning against a scenario where AI takes over the majority of a creative’s work.
The survey also shed light on developers’ interest in blockchain technology, with only 17% stating some level of interest in integrating it into their upcoming projects. This figure represents a significant decrease from the previous year’s 27%. In contrast, 77% of respondents expressed no interest in blockchain technology.
Additionally, the survey found that 57% of respondents believe game industry workers should unionize, up from 53% in the previous year. However, despite this sentiment, only 23% reported being in a union or having discussed unionization at their workplace.
Overall, the survey paints a complex picture of the game development industry’s relationship with AI tools. While their usage is widespread, concerns surrounding ethics and a lack of interest from some companies indicate the need for careful consideration and conversation surrounding the responsible implementation of these technologies.
References:
– Game Developers Conference’s 2024 State of the Industry report