Bethesda’s highly anticipated upcoming game, Starfield, has sparked speculation among gamers regarding its compatibility with NVIDIA’s DLSS technology. Recent reports suggest that due to an exclusive deal with AMD, the game might only support AMD’s FSR (FidelityFX Super Resolution) and not DLSS, leaving NVIDIA users wondering if they will miss out on the cutting-edge upscaling technology. However, there seems to be a glimmer of hope for DLSS fans, as AMD executive and Alienware co-founder Frank Azor hints that Bethesda may have the option to add other software, including DLSS, despite the deal.
Upscaling technology plays a crucial role in optimizing the gaming experience by alleviating the burden on the PC hardware. It allows gamers to strike a balance between resolution, graphical settings, and frame rate. By leveraging AI, upscaling technology reconstructs frames in a way that makes it easier to run games at high settings, including resource-intensive features like ray tracing, while maintaining a smooth frame rate. DLSS and FSR, as two leading upscaling technologies, continue to evolve and improve, further enhancing the gaming experience on PCs, especially for those with less powerful hardware.
Frank Azor’s comments come from an interview with The Verge, where he alluded to the possibility of Bethesda utilizing DLSS despite the exclusive deal with AMD. While specific details of the agreement remain undisclosed, Azor stated that if Bethesda decides to implement DLSS, they would have AMD’s full support. This indicates that the decision ultimately lies with the developer and publisher rather than being solely dictated by the PC partner.
However, the current lack of information regarding DLSS or support for Intel’s XeSS in Starfield has raised questions among enthusiasts. Pre-load files discovered so far only indicate support for AMD, leaving Intel and NVIDIA owners uncertain about whether they will be able to take advantage of these upscaling technologies. Bethesda has yet to comment on the situation, leaving gamers eagerly awaiting more concrete information about the compatibility of DLSS and XeSS with Starfield.
As the release date for Starfield approaches on September 6, it remains to be seen whether the game will exclusively support AMD’s FSR or offer broader support for upscaling technologies. Early access players may have the opportunity to discover the answer sooner, as those with pre-ordered editions could potentially gain access on September 1. Nonetheless, it’s important to note that a day-one patch is typically expected for big releases like Starfield. This patch might address gamers’ requests for DLSS and XeSS, though there is no guarantee.
In conclusion, the looming question of whether Starfield will solely support AMD’s FSR or embrace a more inclusive approach with additional upscaling technologies like DLSS or XeSS remains unanswered. While the exclusive deal between Bethesda and AMD might suggest limited options, Frank Azor’s statement implies that the ultimate decision lies in the hands of the developer and publisher. Gamers eagerly await further details as they anticipate the release of Starfield, hoping for an enhanced gaming experience enabled by the latest upscaling technologies.
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