NVIDIA has unveiled DLSS 3.5, the next-generation ray tracing boost for gaming, building on their previous DLSS 3 version. DLSS, powered by artificial intelligence, has seen several updates since its introduction and continues to refine its Deep Learning Super Sampling technology.
The primary innovation of DLSS 3.5 is Ray Reconstruction (RR), which aims to enhance the visual output beyond traditional denoising techniques. NVIDIA has trained RR on a dataset five times larger than its predecessor, considering a wide array of ray-traced effects. It focuses on distinguishing beneficial temporal and spatial pixels while prioritizing the preservation of high-frequency data essential for superior upscaling results.
Ray Reconstruction is designed to keep color details intact and minimize the reduction of lighting effects, addressing concerns associated with traditional methods. It aims to reduce artifacts such as ghosting effect and reduced global illumination and reflection quality, which can occur during denoising and upscaling processes.
DLSS 3.5 is set to be launched in the upcoming fall and will be implemented in games such as Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2. Integration is also expected in platforms and renderers like the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer.
This advancement in DLSS technology by NVIDIA provides gamers with enhanced ray tracing capabilities, delivering improved visual quality and performance. With a larger training dataset and a focus on preserving critical data during the upscaling process, DLSS 3.5 aims to provide a more immersive gaming experience.
By continually refining their DLSS technology, NVIDIA is solidifying its position as a leader in the gaming industry. While competitors like AMD FSR3 and XeSS have shifted towards an open-source approach, NVIDIA’s commitment to developing their proprietary DLSS technology demonstrates their dedication to pushing the boundaries of graphical fidelity in gaming.
As the fall season approaches, gamers can look forward to experiencing the benefits of DLSS 3.5 in their favorite titles. The integration of this refined technology in games like Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2 will undoubtedly elevate the visual quality and realism of these gaming experiences.
Moreover, the integration of DLSS 3.5 in platforms and renderers like the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer opens up new possibilities for developers and creators. These tools will enable them to take full advantage of DLSS technology, enhancing their workflows and delivering stunning visuals in their projects.
In conclusion, NVIDIA’s DLSS 3.5 brings significant advancements to the world of gaming by further improving ray tracing capabilities through its innovative Ray Reconstruction feature. With a focus on preserving critical data during the upscaling process, DLSS 3.5 aims to deliver superior visual quality and performance. As NVIDIA continues to refine its DLSS technology, gamers can expect even more immersive and realistic gaming experiences in the future.