Ascendant Studios, the developer behind Immortals of Aveum, a new single-player fantasy game, is set to debut on PlayStation5, Xbox Series X/S, and PC on July 20. The game has taken inspiration from Bret Robbins’ time as a senior creative director at Sledgehammer Games, which worked on Call of Duty titles. He wanted to create a familiar world to the first-person shooter players who enjoy Call of Duty but within a fantasy game using magic spells. Immortals of Aveum has taken inspiration from other games too, such as BioShock, to establish its vibrant colors. The game is about 20 hours long, featuring different bosses, high-quality graphics, and a rich lore. It has taken Ascendant Studios five years to make this game, growing from a one-person company to employing over 200 people.
Bret Robbins, CEO of Ascendant and game director of Immortals of Aveum, dreamed of creating a first-person shooter game with magic spells. He had plenty of experience in this area from his time as a senior creative director at Sledgehammer Games, which specialized in Call of Duty games such as WWII. Robbins initiated Ascendant Studios and started work on Immortals of Aveum five years ago with a team of around 30-40 people. Today, the development team has grown to over 200 people.
Ascendant Studios is a relatively new game development company, established by Bret Robbins in 2016. Since then, the studio has set out to make Immortals of Aveum, a first-person shooter game with magic spells that aims to bring a new dimension of gameplay to the market.
Bret Robbins is a seasoned game developer and the CEO of Ascendant Studios. He has considerable experience in this field, having served as senior creative director at Sledgehammer Games, which makes titles in the Call of Duty franchise. Robbins’ passion for game development led him to establish Ascendant Studios and develop Immortals of Aveum. Robbins has been passionate about video games from an early age, which led him to make a career in this field.